How often have you, out of the kindness of your heart, agreed to help someone and ended up wasting your time?? This is because refusing a person (especially if your boss or another employee of a higher rank asks you) seems wrong. Developers from the studio Fizbin, who created Say No! More, They have clearly found themselves in similar situations more than once – their game is entirely dedicated to the ability to say “no” in time and even change the company for the better. It turned out to be a wonderful story, while watching it you sit with a smile from ear to ear and laugh constantly.

Intern’s response

First of all, here you need to create a character: choose a hairstyle, clothes, accessories and other parameters. And then he is asked to choose the language in which he will pronounce the word “no” throughout the game. There are languages ​​from Asian countries here, as well as many European languages ​​(if you want to answer in German, please), and Russian. Judging by the names of the actors in the credits, everything was voiced by native speakers – both female and male versions.

After this the story begins. We are an intern who came to Say Yes! More, and at first we have zero self-confidence. Therefore, the manager, who gives out pearls one after another, treats us like a slave – he takes away our food because he forgot his at home, and puts us in an “office” without a fourth wall and a window. But we can’t say “no” – we can only mumble. This is the situation here: everyone agrees to everything unquestioningly. Fortunately, a cassette player falls into the hands of the protagonist, where a motivational lesson is recorded that will completely change the protagonist’s approach to work.

After listening to the first recording, the character significantly increases his self-esteem and begins to react differently to requests. Someone is too lazy to go get coffee, someone offers to take out the trash, someone asks to lend money or scan a pile of documents. But the protagonist refuses everyone, and his interlocutors don’t just humbly walk away – they either fly off to the walls, like in action movies, or fall on tables and break them, or get slammed into columns. In this case, the character moves independently, as in rail shooters like The Typing of the Dead.

All the lines are perfectly https://kurobetcasino.co.uk/withdrawal/ voiced, and there are an incredible amount of jokes in them – together with visual effects and a funny graphic style, the result is a very fun game with an unpredictable story. In the second half, complete absurdity begins in the good sense of the word, which you watch with great interest. And the ending, fortunately, does not let you down and even gives food for thought. Timing Say No! More ideal for such entertainment – about two and a half hours.

If only it were that simple

It is not necessary to give a negative answer to all remarks – sometimes you can remain silent. In some cases, this is even desirable, although it is difficult not to give in to temptation. Moments when refusal is not needed to advance the plot are marked with a white stripe – it narrows, like in games Telltale when choosing an answer. Sometimes the process drags on for several seconds, and it’s better not to miss the monologues of your interlocutors at this moment – there are also a lot of good jokes. Some requests are repeated, but rarely enough that it is not noticeable.

As you progress, the protagonist increasingly listens to a course of audio lessons and learns new ways to refuse. Before saying no, you can grin, clap your hands, or hesitate, giving your colleague false hope. This doesn’t affect anything at all – it’s just that if you want to go deeper into roleplaying, they let you do it. There are also several types of refusal: ordinary, cold, lazy and strange. The intonation with which the word “no” will be pronounced depends on them, but you won’t have to actively switch between them. But you need to charge the replica, especially in conversations with guards or bosses – a loud scream will break furniture and paper sheets will fly in all directions.

Yes, the authors romanticize the work process – in reality, an intern will not be able to be insolent to his superiors and ignore everything that is asked of him. In the game you can say “no” to a request to work overtime, but in reality it won’t work that way. No matter how much the heads of game studios insist that crunch is voluntary, in fact, if you refuse, your colleagues will look at you askance, and you will be closer to the first position on the list for dismissal. And this is true not only in the gaming industry.

Therefore consider Say No! More Of course, it’s not needed as a guide to action – it’s just a comedy about life situations, an opportunity to fantasize about what work would look like in an ideal world. And the authors themselves clarify in the game that you don’t need to say “no” to everyone. You just have to give up unnecessary things at least from time to time, otherwise they will start to sit on your neck. Especially if you are an intern and they are trying to pin everything on you as cheap labor.

The last game that was able to make me laugh throughout the entire playthrough was There Is No Game: Wrong Dimension. Now this can be said about Say No! More — a seemingly unattractive game with a unique style at first glance, but it will surely make everyone smile. The game is unlikely to be remembered for a long time, but one evening will definitely brighten up. And someday later, when you start to forget the plot and the best moments, you will want to replay it, noticing the title in your Steam library.

Pros: lots of great jokes; an unpredictable plot that does not disappoint in the end; funny gameplay mechanics; excellent voice acting, making everything even funnier.

Cons: jokes are sometimes repeated; the game is unlikely to be remembered for a long time.